Equinox
Guide

Level 8: Ice Palace

   

Once you've cleared the Ghost Ship, you'll be on the shores of Death Island, the final area of Equinox. If you view the full map, you'll notice the island is in the shape of a skull. Right between the "eyes" of the skull is the single entrance to the Ice Palace, the game's 8th and final dungeon. Go ahead and jump in.

You'll start in Room 08-46, which is the only room with an exit to the overworld in the entire dungeon. Use the ice blocks to get down to the floor, and be careful of the spikes. Also take notice of the blocks that disappear shortly after you step on them. You'll be seeing a lot of those in here. Kill the two White Ghosts in this room to open the locked door and exit NW.

Rows of spikes block off part of the room in 08-3A, so just take the NE exit for now.

   

Jump onto the moving ice block in Room 08-3B. Use it to jump to the Green Apple in the corner. Then face the NE wall behind where the apple was and walk into it. You'll go through a hidden door.

   

Use the ice blocks to get to the Red Key im Room 08-3C. Just be careful because some of them disappear after you jump onto them. Exit SW back to Room 08-3B, then ride the moving ice block over to the SE door and exit.

   

In Room 08-3D, jump on the ice block in the corner and it will rise up. When it gets to its highest point, jump in a SE direction and you'll land on an invisible block. This will allow you to cross the row of spikes in the middle of the room. Kill the two White Ghosts for a Blue Potion and exit SE.

Just take the SE exit in Room 08-3E for now.

   

In Room 08-3F, jump on the pedestal to the right of the door. Then take a leap of faith to the SE to where there are no spikes on the floor. You'll land on an invisible block.

   

Turn SW and jump again, aiming for the no-spikes zone. You'll reveal another ivisi-block. One more SW jump and you'll land on another block, and from there you can easily jump to the Red Key. Exit NW back to Room 08-3E.

   

Back in Room 08-3E, get on the ice block that's just left of the SE exit. Move out as far to the edge of that block as possible without falling, and jump, but bend your jump around the corner to land on the ice block that's south of the spikes. Exit SW.

   

In Room 08-40, jump up the ice blocks to get the Token (1), but be careful because that second block is going to vanish. Once you've got the Token, you'll have to push the ice block it was sitting on so that it falls down onto a lower ice block and slides across the spikes. Jump on top of it as goes over the spikes and ride it back to solid ground. Exit SW.

As soon as you enter Room 08-41, take out the two Blue Ghosts before they can touch you. Get the Blue Potion they drop and exit SW.

It's not too difficult to get the Red Key in Room 08-42. Use the moving ice blocks to get across the spikes. The only catch is that the ice block that they key is sitting on will disappear after you touch it, so be prepared to jump again to the other moving ice block once you've got the key. Exit NE back to Room 08-41, and from there, take the NW exit.

Kill the single White Ghost in Room 08-43 for a Blue Apple and exit NW.

Just take the NW exit in Room 08-44 for now.

   

Get on the up-down ice block in Room 08-45 and use it to jump over to the horizontally-moving ice block. From there, jump to the Red Key, but be prepared to immediately jump back to the moving block again because the block the key is sitting on will vanish. Exit SE back to Room 08-44.

Back in Room 08-44, push the "cupcake" block up to the wall of blocks and use it to get over to the other side. Exit NE.

You are now back in Room 08-3A again, but this time on the other side of the spiked wall. Get the Blue Apple and exit NW.

In Room 08-39, ride one of the moving ice blocks across the spikes to the other side. Exit NW.

   

Room 08-38 has a Red Key in it that you need, but boy is a forking pain in the ass to get it! Start by getting on the ice block in the bottom corner and start jumping upwards to reveal invisible blocks. When you get to the last one before the block with the key on it, you'll have to get Glendaal so far up on the tip of it that his shadow appears suspended in midair. From there, leap to the key, and take care because the block it's sitting on will vanish! It is possible to catch the key in midair if it should fall, but just be careful of the spikes below. Exit NW when you're done.

   

In Room 08-37, start by pushing the cupcake block southwest as far as it will go. Then push it northwest, over the spikes.

   

Jump to it as it starts to slide across the spikes and ride it all the way across to the other side. Next, push the other cupcake block straight forward onto the spikes.

   

Jump to the block as it starts to slide across the spikes and ride it over to the Token (2). Use the blocks to get back across the spikes and exit NW.

There's a Red Key in Room 08-36 that isn't too hard to get. Just be aware that the outer ice blocks act as conveyors and the inner blocks all vanish when you step on them, so take care. Exit NW.

Use the ice blocks to get across the spikes in Room 08-35. When you jump off the last visible block, you should land on an invisible block, and from there you can jump to another invisible block, and then to the floor. Grab the Red Potion if you need it and exit NW.

Kill the two White Blobs in Room 08-17 and grab the White Apple that they drop. This will unlock the flashing doors. Exit SW.

   

In Room 08-18, use the Zap spell to kill the Red Knight that's otherwise out of reach. This will open the flashing doors. Now get up against the ice block stack that's against the northwest wall and start jumping up and down while pushing against the top block. Keep doing this rapidly until the top block starts to move (it may take a few moments). Once it starts moving, push it out of your way and exit SW.

Kill the two White Ghosts in Room 08-19 to open the flashing doors. Exit SW.

   

In Room 08-1A, get on the ice block in the corner and it will start moving up and down. When it gets to its highest point, jump southeast and you'll land on an invisible block. From there, jump to the icy platform and kill the White Ghost. This will allow you to easily grab the Token (3).

Now you need to work your way back to Room 08-17. Exit NE to 19, NE to 18, and NE again to 17. Once at Room 08-17, exit NE again.

Room 08-16 has one Knight of each color. Kill all four to open the flashing doors and exit NE.

Jump to the bottom corner of Room 08-15 to reveal an invisible block. Use it to jump to the ice blocks in the center of the room and get to the other side. The ice blocks in the center will vanish, so be careful. Exit NE.

Room 08-14 has a Token (4) that's a little tricky to get to. Use the floating cupcake blocks to get up to it, but be aware that they plunge to the ground the instant you step on them. Jump quickly, and for the last cupcake, jump immediately after landing on it, and adjust your position only slightly so that you land on the far edge of it and immediately jump again from there to the ice block. If you don't jump on the last cupcake twice, you might find you won't have enough distance to make it to the ice block with the Token. Exit NW when you're done.

In Room 08-13, start by killing the first Red Knight and then get on the pedestal where he was. Walk straight northwest off the pedestal and an invisible block will appear under your feet. Use it to leap across the spikes to safety on the other side. Now kill the other Red Knight and grab the Red Apple it drops. This will open the flashing doors. Exit NW.

   

In Room 08-12, walk up to the wall of ice blocks, then to the three blocks on the left, just to the left of the spikes. Start jumping up against them and pushing into them and they'll move. Use them to get up to the White Ghost and kill it. It will drop a Red Potion that will slide off the wall, onto the floor. Get the Red Potion to open the flashing doors and exit NW.

   

In Room 08-11, go to the northernmost ice blocks and jump up and push against the upper block. It will move. Use it to get over to the where the single White Spinning Devil is and kill it. Grab the White Apple it drops. This will open the flashing doors, but for now I want you to ignore them and exit NE through the Red Door instead.

   

In Room 08-59, an ice block will slide towards you down the middle of the room. Jump onto it as it approaches and wait for it to settle in front of the door. Face southeast and jump again. You'll land on an invisible block that's over the spikes. From there, you can easily jump over to the other side of the room and continue on, although the flat blocks do act as conveyors. No big deal, though. Just keep jumping across them and exit NE through the Red Door.

Room 08-5A has a Green Key and all you really need to do to get it is jump up and across the series of ice blocks. Some of them disappear after you step on them, but there's no danger of dying from spikes if you fall. Reset the room if you mess up, but this really shouldn't be too hard. Exit NE through the Red Door when you're done.

Jump across the moving ice blocks in Room 08-5B to get to the other side. Exit NE through the Red Door.

   

As soon as you enter Room 08-5C, an ice block will drop down and slide across the spikes in the middle of the room. Try to jump onto it as it passes in front of the two floating ice blocks, and from there, jump to the floating blocks, but keep moving because they vanish upon contact. When you get to the platform below the Green Key, keep holding forward because they act as conveyors. Jump to the Green Key, then back to the floor. Exit NE through the Red Door when you're done.

Three ice blocks are going to come sliding down the spikes in Room 08-5D. Jump across them to clear the spikes and keep going to the end of the room. Exit NE through the Red Door.

   

Kill the White Ghost in Room 08-63 and grab the White Apple it drops. Go to the stack of ice blocks closest to the Red Door you came through and start jumping against them and pushing them. When they're out of the way, walk along the northwest wall behind the ice blocks and feel along it until you find a hidden NW door. (Hint: It's right where you can see that "triangle" pointing up in the wall pattern.)

Two ice blocks will fall down in Room 08-5F and slide across the spikes in opposite directions, but there isn't anything you can do about them just yet. Instead, walk straight over to the wall opposite the doorway you came in through and face into the darkness, right at the bend in the "L" shape (see the screenshot for reference). Walk into that spot and you'll go through a hidden NW door.

There are invisible blocks all around Room 08-5E, but they're just red herrings. Instead, find the block in the top corner of the room, hidden behind the pedestals, and get on top of it. Wait for it to start rising up, and when it reaches its highest point, jump off and bend your jump to land on the pedestals with the Green Key. Exit SE back to Room 08-5F.

As soon as you re-enter Room 08-5F, head to the NE door. (When you originally came into this room through the SE exit, you wouldn't be able to make it to that door in time before the ice block lands in front of it. But you can get to it in time from the secret exit.)

Room 08-60 is a toughie. You have to outrun that ice block to the door, otherwise it will land in front of it and block further progress. Try to stay ahead of it by contiually jumping, and bend your jumps around the corners, but be careful not to hit the spikes. It may take a few practice runs before you'll get it. Exit NE.

In Room 08-61, you'll see an ice block sliding back and forth between two sets of spikes. You'll want to walk up to the wall next to the spikes on the left, while being careful not to let the ice block push you into the spikes. Walk into the wall and you'll go through a hidden NE door.

   

In Room 08-62, first kill the two White Ghosts to get them out of your way. Jump to either of the lower pedestals, and then jump to the space between them. You should land on an invisible block. From there, get on the uppermost point of that block as you possibly can without touching the spikes and jump straight up to get the Green Key. Make a long jump back to the floor to clear the spikes and exit SW back to Room 08-61.

Keep moving as soon as you re-enter Room 08-61 so that the ice block doesn't push you onto the spikes. Go to the upper part of the room and get the White Apple if you need it. Exit SE.

Kill those two White Ghosts in Room 08-65 to get a White Potion. There's a hidden ice block near the door to help you avoid them if they move in on you too fast. When they're gone, walk around the middle barrier and exit SW.

Kill the four White Ghosts in Room 08-64 to get them out of your way, and then jump up to collect Token (5) and Token (6). (Wow! We haven't seen more than one Token in a single room since way back in Dungeon 1. Consider it a freebie.)

Now you'll need to do some backtracking all the way back to Room 08-63. Starting in Room 64, go NE to 65, NW to 61, SW to 60, and SW to 5F...

   

But when you get to Room 08-5F, you'll see that you can't make it to the SE door before the ice block lands in front of it. So, instead, walk into the hidden NW door as you did before to find Room 08-5E. Immediately exit 5E and you should easily be able to walk from the hidden door to the SE door before the ice block gets there.

Now you're back in Room 08-63. Push the lower blocks, just as you did before, to get back across to the other side of the wall and find the SE exit. Take it.

   

First of all, in Room 08-67 there's going to be a White Ghost coming at you at top speed, so take him out as quickly as possible. Use the ice blocks to avoid him if necessary, but be wary of their conveyor effect. The ghost will drop a Blue Potion. Grab it so he won't bother you anymore. You'll notice that by now, a moving ice block has rolled along the conveyor blocks and fallen neatly into an empty space along the wall. Take the NE exit, but DO NOT go any farther in that room for now! Instead, immediately go back into this room...

And from that door, you can easily get to that blank space before the ice block does. Walk into the darkness and you'll go through a hidden SW door.

   

As soon as you enter Room 08-66, an ice block will drop down and move along the spikes. Try to jump to it and ride it over to the pedestal with the Green Key. The ice block will eventually settle in such a way that it blocks your escape from the room. Simply push it until the path is clear again. Exit NE back to Room 08-67, and then exit NE again.

   

This will put you in Room 08-68, which you were briefly in before, but this time I'm actually going to take you through it. What you need to do (and this is a real pain) is get close to the corner of spikes on the floor, and then jump over them to get on the pedestal in the middle of the room. Once you're up there, I suggest using the Zap spell to get rid of both White Spinning Devils and then if you have any magic left, use it to Heal up as much as possible. When you're done, grab the White Potion from the top pedestal to completely refill your magic meter. Jump over to the other side of the room and exit NE.

   

Kill the White Ghost in Room 08-69, and then push the ice block up against the wall of pedestals. Use it to jump over them and drop to the other side. Get up against the lower edge of the pedestal row and face SE into the darkness (see screenshot for reference). Walk forward and you'll go through a hidden SE door.

   

Immediately walk to the upper corner upon entering Room 08-6A. An ice block will drop down and land on your head. Walk it down to the southernmost corner of the room and push it off via the platform with the Green Key on it. Circle around the room and come back to it, then use it to get a step up to the Green Key.

At this point, you'll need to backtrack all the way back to Room 08-11. From Room 08-6A, go NW to 69, SW to 68, SW to 67, NW to 63, SW to 5D, SW to 5C, SW to 5B, SW to 5A, SW to 59, and SW once more to 11.

You'll recall that I told you earlier to kill the White Spinning Devil in Room 08-11 to open the flashing doors. Do that now if you didn't before and exit NW.

   

In Room 08-10, start by pushing the ice block onto the spikes and jump onto it as it starts moving across them. Get off in the middle to kill the single Green Knight. This will open the flashing doors. Get back on the ice block and ride it all the way over to the other side of the room. Jump off and exit NW.

Just use the ice blocks to cross the spikes in Room 08-0F and exit NW.

   

Stand on the westernmost ice block in Room 08-0E and wait for it to start moving up and down. Kill the White Ghost that's on the upper row of ice blocks. When it's gone, jump up there and walk over to get the Token (7). This will also open the flashing doors. Exit SW.

There are two Red Ghosts and two White Ghosts in Room 08-0D. Kill all four to get a White Apple. Grab the apple and the flashing doors will open. Exit SW.

   

Room 08-0C is another room that can be kind of a pain. To get across the spikes to the other side, you'll have to jump out onto those hovering ice blocks. One problem is that they'll vanish shortly after touching them. The second problem is that after you've jumped to the second one, you have to bend your next jump to land safely back onto a solid ice block against the back wall. Once you've succeeded in doing that, you'll have to kill the White Ghost to open the flashing doors. Use the Zap spell, but DO NOT bother doing this until you have successfully made the jumps to the other side and are ready to go through that SW door. Otherwise, if you Zap the ghost, then make a mistake on the way over and have to try again, you'll be wasting your magic points.

   

Walk down to the other side of Room 08-0B and face the southernmost stack of ice blocks. Jump up and push against the upper ice block and it will move. Now get on top of the wall of ice and walk back to the northern end of the room. You'll see both a Red Potion and a Red Apple up here, and you need to grab both to open the flashing doors. (This dungeon doesn't allow you to save this type of stuff for later too often.) Ignore the locked Blue and White Doors for now and exit SW.

You need to kill all three White Ghosts in Room 08-22 to open the flashing doors. If you're not worried about conserving magic points, just Zap them. If you are being conservative, then use the moving ice block in the middle of the room to jump up and shoot at them with your Mace. Exit SW when they're all gone.

Kill the two White Spinning Devils in Room 08-21 to get a White Apple. Grab the apple and the flashing doors will open. Exit SW.

There is a Token (8) in Room 08-20, and all you have to do to get it is make a staircase out of the cupcake blocks by pushing them around. How easy is that? Exit SE when you're done.

Kill the two Blue Knights in Room 08-1F. This room also contains a Green Apple, Blue Apple, Green Potion, and Blue Potion. Collecting all of them and killing the Knights will reopen the flashing door behind you. Even though you don't need to do this now, I would suggest it anyway so that the Knights will stay gone for good. Exit SE.

Room 08-1E has a single White Ghost on a high ledge that you must kill to open the flashing doors. Although you can get on the southernmost cupcake block (the one that's raised up in the screenshot) to reach it with your weapon, I find it a lot easier just to Zap it. You should have enough magic for that if you got both potions in the previous room. Exit SE when he's gone.

   

First of all, in Room 08-1D, kill the two White Ghosts in front of you to get them out of your way. There is another White Ghost on the other side of the wall of pedestals, but DO NOT drop down to the other side right now!! If you really want to kill that ghost to reopen the flashing doors, use the Zap spell. If you drop down to the other side, you won't be able to get back across and you'll have to circle all the way back around to this room through the dungeon. But right now, what I really want you to do is exit SW through the Green Door.

There's a Blue Ghost, Red Ghost, and White Ghost in Room 08-47. Kill them all for a Red Potion. Grab it and exit SW through the Green Door.

   

When you enter Room 08-48, two ice blocks will fall down and slide across the middle of the room. Jump over and try to push the closer ice block forward slightly so that when it lands, it lands on top of the other ice block.

   

Now push your makeshift staircase all the way over to the northeast wall and use it to get up to the ledge with the Blue Key. When you're done, exit SW through the Green Door.

There's a Blue, Red, and White Spinning Devil in Room 08-49. Kill them all for a Red Apple. Grab it and exit SW through the Green Door.

   

When you enter Room 08-4A, three ice blocks will fall from the ceiling and land on the floor. You can't do anything about them at the moment. Instead, exit SW through the Green Door, but DO NOT go any farther into that room for now! Turn around and come right back into this room and continue holding forward as you enter. Glendaal should run right into the first falling block and push it so that it catches the next block, and then that block catches the next one.

Congratulations, you just made a staircase! Move it to the upper portion of the room so you can use it to get the Blue Key on the high pedestal. Exit SW (again) when you are done.

Room 08-4B has a Blue, Red, and White Blob bouncing around in it. Destroy them all for a White Apple. Grab it and exit SW through the Green Door.

Room 08-4C has little of interest. Just take the NW exit for now.

   

Kill the two White Ghosts in Room 08-56 for a Green Apple. Grab it, then face the NE wall of the left side of the room (see screenshot for reference). Walk into the wall and you'll go through a hidden NE door.

   

In Room 08-57, use the platforms to get across the spikes to a Blue Key on a high pedestal the other side. Since the ice blocks will vanish after stepping on them, you'll need to jump in a southeast direction to get back out of the room. Exit SE and you'll be back in Room 08-56. This time, exit SW.

Take care of the two Red Spinning Devils in Room 08-55 to get a Red Potion. Grab it, and exit SW.

Kill the two White Ghosts in Room 08-53 for a Blue Potion. Grab it and then face NW into the darkness at the very bottom edge of the room (see screenshot for reference). Walk forward to go through a hidden NW door.

In Room 08-54, jump onto the ice block and it will start moving back and forth. Try to jump to that spot in front of the pedestal with the Blue Key where you see that there are no spikes. You should land on an invisible block. From there, get the key. Exit back to Room 08-53 when you're done (it doesn't matter which exit you take, they both go there). Once back in Room 53, exit SE.

   

Kill the two White Ghosts in Room 08-52 and walk all the way around to the other side where you see a SE exit. Jump up to the row of ice blocks where the Token (9) is. Take a leap of faith and jump on top of the spikes that are right next to you. An invisible block will appear. From there, it's very easy to get the Token.

Now stand where the Token was and face the NE wall. Walk off the block and push into the wall. You'll go through a hidden NE door.

   

Room 08-58 has the Twin Sword weapon, which is the best weapon in the game. Walk over to the right side of the room where you see a stack of cupcakes. Leap on the first one and start pushing the upper one. But wait to push it off until you see a Blue Ghost come up underneath of it. Push the cupcake so that it lands on the ghost's head. Then jump on top and ride it over to the other side of the room. Jump up to the row of platforms that leads to the Twin Swords and claim them for your own. Exit SW back to Room 08-52, and from there, exit SE.

Kill the two White Ghosts in Room 08-51 to get a Green Apple. Go to the southernmost point of the room and face southwest into the darkness (see screenshot for reference). Walk forward and you'll go through a hidden SW door.

All you have to do to get the Blue Key in Room 08-50 is jump on the ice block, let it carry you over to the pedestal, and leap again. Take either exit back to Room 08-51 when you're done, and then exit NE from there.

   

To get across the spikes in Room 08-4F, jump to the row of ice blocks, and then jump on top of the spikes. An invisible block will save you. Kill the two Red Spinning Devils for a Red Apple and exit NE.

Kill the two White Ghosts in Room 08-4D for a Blue Potion. Go the upper corner of the room and face into the darkness, standing right where the snow is on the ground near the window (see screenshot for reference). Walk forward to go through a hidden SE door.

Jump across the ice blocks in Room 08-4E to get to the Blue Key, but be careful because they do vanish after stepping on them. Exit SW back to Room 08-4D and from there, exit NW.

Guess what? You're now back in Room 08-4C. We've looped completely around. Now we need to backtrack a bit. Go NE to 4B, NE to 4A, NE to 49, NE to 48, NE to 47, NE to 1D, NW to 1E, NW to 1F, NW to 20, NE to 21, NE to 22, and NE again to 0B.

We now have a bunch of Blue Keys, so go ahead and exit NW through the Blue Door in Room 08-0B.

Jump across the ice blocks to over the spikes in Room 08-23. It's easy if you use the straddling method. Get the Blue Apple if you need it and exit NW through the Blue Door.

Use the ice blocks to leap up to the White Key in Room 08-24, but be careful because they do vanish after contact. Exit NW through the Blue Door when you're done.

   

In Room 08-25, you'll need to find a series of invisible blocks to jump over the spikes, and then land directly in the space between the spikes perfectly, or else you'll get punctured. Use this series of screenshots to find the hidden blocks if you're having trouble.

   

Exit NW through the Blue Door when you finally make it over there.

   

Kill the two Red Ghosts and two White Ghosts in Room 08-26 to clear the path. Then jump to the pedestals on the side of the room and from there, jump to the White Key. Yes, it's really that easy. Exit NW through the Blue Door.

Room 08-27 is one of the toughest ones in this dungeon, but passable with a little practice. As you leap to the ice blocks to get across the spikes, they will plunge to the ground on contact. This is why it's important to leap immediately again after you land and adjust your position so you land on the opposite edge of the block, and then jump again to the next block. This is to ensure that both (1) you give yourself enough distance to make the jump to the next block and (2) that the blocks don't fall out from under your feet. The final block in the series actually disappears instead of plunging, but it's easy to leap away from it before you're dropped onto the spikes. Get the White Apple (if needed) and exit NW through the Blue Door.

Room 08-28 is exactly like the previous room, only even harder because now you have to bend your jumps around a corner. Since there is a White Potion that completely refills your magic on the other side of the room, I would suggest using the Heal spell to completely refill your HP. Then each time you make a mistake, heal yourself to full again, so long as you still have MP left. That way, you stay at full health, and you'll get a full magic recharge when you finally reach the other end of the room. Exit SW when you get there.

Kill the Blue Ghost in Room 08-32 to get it out of your way. Leap to the ice block and use it to get to the other side of the spikes (careful, because it does disappear). Grab the Blue Apple if you need it and exit SW.

   

There's one Ghost of every color in Room 08-33. Kill them all, then leap up the cupcake pile to claim another White Key. Exit NE back to Room 08-32, and from there, exit NW.

   

Get on the ice block in Room 08-31 and jump up. You'll see a White Ghost up there with an ice block on its head. Kill it with the Twin Sword (or Zap it) and the block will fall and roll along the spikes. Try to jump onto the block as it passes by to get over the spikes. Exit NW when you finally get over there.

Kill the Blue Knight in Room 08-2F for a Blue Potion and exit NW.

   

One knight of each color dwells in Room 08-30. Kill them all and then leap up the ice blocks for the White Key. The last block before the key plunges when stepped on, but that shouldn't be a problem considering what you went through back in Rooms 27 and 28. Exit SE back to Room 08-2F, and from there exit NE.

Kill the Green Ghost in Room 08-2E and wait for those two ice blocks to come sliding down off the spikes. When they land, use them to reach the Token (10). I'm not kidding, it's really that easy. Exit NE.

Either use your Zap spell immediately after entering Room 08-2C or start moving to the right, because that Red Spinning Devil will be right on top of you if you don't. You'll get a Red Apple for beating him. Exit NE.

   

All four colors of Spinning Devils are present in Room 08-2D. Zap them to make life easier, but if you really want to conserve your magic, try to run over to the ice blocks in the corner to keep out of their way. Jump up the ice blocks to get another White Key. Exit SW back to Room 08-2C, and from there go SE.

   

In Room 08-2B, you'll see a Green Ghost with an ice block on its head. Kill the ghost so that the ice block lands in such a way that you'll be able to push it down into the corner, against the spikes near the SE exit. When it's in place, jump onto the block and jump over the spikes. Get the Red Potion if you need it and exit SE.

Kill the Blue Blob in Room 08-29 for a Blue Potion, and exit SE.

   

Kill all four colored Blobs in Room 08-2A. Jump up the ice blocks to find yet another White Key. Exit NW back to Room 08-29 and from there, exit SW.

   

Room 08-34 has the Unlock Spell, but it's a bit tricky to get. Jump up onto the platform of ice blocks that has a single ice block moving around on it. Face against the NE wall and get behind the moving ice block as it comes up to you to stop its movement, effectively pinning Glendaal between the block and the wall (see screenshot for reference). Start pushing the block in a SW direction by really rapidly tapping the jump button.

   

When it's been pushed far enough, the ice block will fall and move across the spikes. Land on it and ride it over. From there, jump up the pedestals where the Unlock Spell is.

Now you'll need to backtrack all the way Room 08-0B again. From Room 34, exit NE to 29, NW to 2B, NW to 2C, SW to 2E, SW to 2F, SE to 31, SE to 32, NE to 28, SE to 27, SE to 26, SE to 25, SE to 24, SE to 23, and SE once more to 0B.

With all the White Keys we have, we are now ready to take the SE White Door in Room 08-0B.

Room 08-0A has a White Potion in it, so refill your HP completely with the Heal Spell, then take the potion to refill your MP. Exit SE through the White Door.

   

Room 08-06 is a bit tricky because the pathways to the exits are blocked off by invisible blocks. Get on the upper wooden floor block and try your best to leap over the spikes so you end up in the little area at the top of the room (see screenshot for reference). From there, walk all the way to the northernmost set of spikes and leap on top of them. An invisible block will appear underneath of you. Fall off the block to get to the NE door and exit the room.

Kill the Blue Ghost in Room 08-05 for a Blue Potion and exit SE through the White Door.

In Room 08-04, use the moving ice block to get across the spikes. Grab the Token (11) from the pedestal, then use the moving ice block again to reach the other side of the room. Exit SE through the White Door.

Kill the White Spinning Devil in Room 08-03 for a White Potion. Be careful walking around the spikes and exit SW.

As soon as you enter Room 08-02, use the Zap spell to take out the White Spinning Devil. Get the White Apple it leaves behind. Ignore the White Door for now and exit SW.

Got another white spinner in Room 08-09. Kill it for a White Potion. Exit NW through the White Door.

The last Token (12) is in Room 08-08, and it's probably the hardest Token to get in this dungeon. Jump to the first ice block and immediately jump again beacuse it will vanish. Immediately jump again because the next block will plummet. Hopefully, if you did it right, you'll land on the ice block with the Token. Otherwise, you'll have to leave the room and try again. Exit SE back to Room 08-09, then go NE back to Room 08-02.

Now that we're back in Room 08-02, we finally want to take that NW White Door that we passed up earlier. If you're following this guide, then you should have exactly one White Key left to use. If you used that White Key on the door connecting Rooms 08 and 07, however, then you'll be out of keys. Don't worry, though, because remember we got that Unlock Spell. Use that to open the door if necessary.

Get the White Apple in Room 08-01. You'll be confronted with a NW White Door that you must use the Unlock Spell to open, no matter what. Once you've done that, I STRONGLY recommend using the Save Spell at this point (if you're playing on an emulator, take a save state because sometimes the Save Spell doesn't work with SNES9x, and I don't really know why). Because in the next room is the final boss and you're in the fight of your life when you enter it.

   

Room 08-00 puts you face-to-face with Sonia, the game's final boss. The only place she is vulnerable is her face and you can only reach it when she bends over. When she materializes, get in front of her and start jumping up and firing the Twin Sword at her. You can normally only get in one hit per each time she materializes. Sonia will bend over and fire two moving blobs out of her sleeves. These float around the room and only change direction when they bump a wall. They can be destroyed, and while Sonia is gone for a few moments after she vanishes, you would do well to try to destroy some of them before they fill up the room and make it unmanageable.

   

Sonia, herself, follows a very predictable pattern. She appears at the top of the room, fires two blobs, and vanishes. Then she reappears in the southwest corner of the room, fires two blobs, and vanishes again. She reappears in the southeast corner of the room, fires two blobs, and vanishes. She reappears in the northeast corner and this time slides all the way across the room instead of firing any blobs. She vanishes when she hits the wall, reappears in the northwest and slides across the room again. After she vanishes upon hitting the wall a second time, she reappears at the top of the room and begins her pattern all over again, except this time she will move clockwise around the room instead of counterclockwise as she did before. The next time her pattern repeats, she will go counterclockwise again, and continue to alternate this pattern for the rest of the fight.

But even though her pattern is easy to predict, the blobs are what makes the fight tough. It's very easy to get caught by them or trapped in a corner. The best advice I can give is to not take risks and stay away from Sonia if the blobs are making it too difficult to get within range of her. Take your time and wait for the right openings. Sonia will change colors as you do more damage to her, and when she changes to a deep crimson red, she's almost done. When she starts burning up, pat yourself on the back for finishing a very tough game and sit back for the ending sequence.


Ice Palace Room Quick List
08-00Boss: Sonia
08-01White Apple, White Door
08-02Kill Spinning Devil for White Apple, White Door
08-03Kill Spinning Devil for White Potion, White Door
08-04Token, 2 White Doors
08-05Kill Ghost for Blue Potion, White Door
08-06Empty
08-07Kill Ghost for Blue Potion, White Door
08-08Token, 2 White Doors
08-09Kill Spinning Devil for White Potion, White Door
08-0AWhite Potion, White Door
08-0BRed Apple, Red Potion, Blue Door, White Door
08-0CKill Ghost to Open Locked Door
08-0DKill Ghosts for White Apple
08-0EToken
08-0FEmpty
08-10Kill Knight to Open Locked Doors
08-11Kill Spinning Devil for White Apple, Red Door
08-12Kill Ghost for Red Potion
08-13Kill Knights for Red Apple
08-14Token
08-15Empty
08-16Kill Knights to Open Locked Doors
08-17Kill Blobs for White Apple
08-18Kill Knight to Open Locked Doors
08-19Kill Ghosts to Open Locked Doors
08-1AToken
08-1BKill Ghost to Open Locked Doors
08-1CKill Ghost for Red Potion
08-1DKill Ghosts to Open Locked Doors, Green Door
08-1EKill Ghost to Open Locked Doors
08-1FGreen Apple, Blue Apple, Green Potion, Blue Potion, Kill Knights to Open Locked Doors
08-20Token
08-21Kill Spinning Devils for White Apple
08-22Kill Ghosts to Open Locked Doors
08-23Blue Apple, Blue Door
08-24White Key, Blue Door
08-25Blue Door
08-26White Key, Blue Door
08-27White Apple, Blue Door
08-28White Potion
08-29Kill Blob for Blue Potion
08-2AWhite Key, Kill Blobs to Open Locked Door
08-2BRed Potion
08-2CKill Spinning Devil for Red Apple
08-2DWhite Key, Kill Spinning Devils to Open Locked Door
08-2EToken
08-2FKill Knight for Blue Potion
08-30White Key, Kill Knights to Open Locked Door
08-31Empty
08-32Blue Apple
08-33White Key, Kill Ghosts to Open Locked Door
08-34Unlock Spell
08-35Red Potion
08-36Red Key
08-37Token
08-38Red Key
08-39Empty
08-3AEmpty
08-3BGreen Apple, Hidden NE Door
08-3CRed Key
08-3DKill Ghosts for Blue Potion
08-3EKill Ghost for White Apple
08-3FRed Key
08-40Token
08-41Kill Ghosts for Blue Potion
08-42Red Key
08-43Kill Ghost for Blue Apple
08-44Empty
08-45Red Key
08-46Entrance/Exit, Kill Ghosts to Open Locked Door
08-47Kill Ghosts for Red Potion, Green Door
08-48Blue Key, Green Door
08-49Kill Spinning Devils for Red Apple, Green Door
08-4ABlue Key, Green Door
08-4BKill Blobs for White Apple, Green Door
08-4CEmpty
08-4DKill Ghosts for Blue Potion, Hidden SE Door
08-4EBlue Key, Hidden NW Door
08-4FKill Spinning Devils for Red Apple
08-50Blue Key, Hidden NE Door
08-51Kill Ghosts for Green Apple, Hidden SW Door
08-52Token, Hidden NE Door
08-53Kill Ghosts for Blue Potion, Hidden NW Door
08-54Blue Key, Hidden SE Door
08-55Kill Spinning Devils for Red Potion
08-56Kill Ghosts for Green Apple, Hidden NE Door
08-57Blue Key, Hidden SW Door
08-58Twin Sword
08-59Red Door
08-60Empty
08-61White Apple, Hidden NE Door
08-62Green Key
08-63Kill Ghost for White Apple, Hidden NW Door
08-642 Tokens
08-65Kill Ghosts for White Potion
08-66Green Key
08-67Kill Ghost for Blue Potion, Hidden SW Door
08-68White Potion
08-69Hidden SE Door
08-6AGreen Key



Video by Equinoxfan82 that shows how to get the 12 Tokens of the Ice Palace.

NOTE: He completes Room 08-37 a different way than I suggested. My way is a little safer, his way is faster. It's up to you which method you choose.


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