Publisher: Total Eclipse       Developer: Total Eclipse       Release Year: 2011

White-haired Miranda Calomy and her robot assistant Sprocket are back to solve the mystery of her parents' disappearance and the secret of a primitive hidden world where nobody ever ages. This game would appear to be a prequel to the original Clockwork Man as it does not pick up where that game's plot left off and deals more with Miranda's origins.

NOTE: To (hopefully) get this game running in Windows 10, go to the "The Clockwork Man - The Hidden World.exe" file in your Steam folders, right click on it, choose "Properties", and go to the "Compatibility" tab. Check the box to "Run this program in compability mode for:", and choose "Windows 7" from the drop-down menu. If you're lucky, it'll work. This game runs on my newer Windows 10 laptop, but not my older Windows 10 PC, so it might depend on other factors.

Type: On/Off Puzzle

Comment: Clockwork Man 2 has the distinction of not letting you skip puzzles, so it's completely at my discretion to determine what is a puzzle. The first one is a simple On/Off Puzzle in which you must pull these levers to close all the gates that block the train's passage. There is a catch, though...

You won't be able to remove the last gate until you put the iron bar from your inventory in the third lever slot. Now, it should be easy. Remember that pulling one lever will close some gates, but might open others.


Type: On/Off Puzzle

Comment: The second puzzle is another On/Off Puzzle. Push the pegs until they are all in the down position. Then rotate the 9 around until it becomes a 6. Yes, pushing some pegs affects others.


Type: Jigsaw Puzzle

Comment: Reassemble the torn postcard. Here is what it looks like solved.


Type: Safe Cracking

Comment: The combination for this safe can be found on the back of the reassembled postcard, so let's take a look at that:

The number in the bottom left is the code for the safe, but the numbers match up to the list of books on the right. So, what you need to do is click on the safe symbols that correspond to those books.

8 - Moby Dick - Whale

3 - Origin of Species - Monkey

2 - The Bible - Cross

6 - Iliad - Trojan Horse

1 - Alice in Wonderland - Rabbit

9 - The Raven - Raven


Type: Bucket Problem Variant

Comment: This is a strange take on the Bucket Problem and, along with the entire submarine chapter, appears to be unique to the Premium and Ultimate Editions of the game (Ultimate Edition is what is on Steam). It's a set of pressure valves that have to end up with as much water in each as shown by the numbers in the upper left: 3, 4, 6. Pushing an Up button fills a valve, pushing a Down button drains it, pushing a Left/Right button transfers the water between the valves. I can explain how to solve it, but I don't have pictures because it was too difficult to capture it with the amount of experimentation I had to do and the fact that the Steam screenshot key doesn't work with this game.

1. Start by filling the middle valve.

2. Transfer the middle valve's water to the right.

3. Drain the right valve.

4. Transfer the middle valve's water to the right again.

5. Transfer the right valve's water to the left.

6. Drain the left valve.

7. Fill the right valve.

8. Transfer the right valve's water to the left.

9. You should now have the right amounts in the left and middle valves, so just refill the right valve again and you're done.


Type: Pattern Matching

Comment: Another Premium/Ultimate Edition exclusive puzzle, you need to enter the coordinates to the Hidden World by using these metal plates to form a code.

The correct code can be found under "Parents' Notes" in your journal. See where it says "Hidden World" at the bottom of the left pages? The symbols underneath are what you need to duplicate with the metal plates. If you are still having trouble, here is what it looks like solved.


Type: Correct Order/Sequence

Comment: After you use your pickaxe to clear this structure of ice, you'll need to collect a bunch of moons from a nearby mosaic, then bring them back here to fill in the moon slots along the rim. There are three that are already there and stuck in place. The secret to this puzzle is that moon phases will always go in the same order. From left to right, it's Crescent, Half, Gibbous. So, start with the Crescent on the top that's welded in place, put a Half moon next to it, then a Gibbous, and start over from Crescent, and keep going all the way around.

When you're done, the center of the structure will fill out. There's a bunch of disks hidden in the surrounding cave that you'll need to put here, then rotate them to fill out the picture. Here is what it looks like solved.


Type: Rotating Rings Puzzle

Comment: Turn the rings so that a line connecting each elemental symbol in the middle ring is formed to the same symbols on the wall outside the rings. I don't have a picture of this solved because the instant I had it in place, the screen transitioned, leaving me no time to capture it. But this is really rather easy if you start with the outer ring. Make sure there's a line connecting to every element. Then when you rotate the next inner ring, make sure that a line connects to every line on the outer ring, and keep going like that until you reach the center ring and have it solved. The rings only fit one way, so if you've made a connection on all four, you have it right. Note: Do NOT worry about the holes with the weird dot matrix symbols in the center ring. Only the elemental symbols next to those holes are important for solving this puzzle.


Type: Pattern Matching

Comment: You must use the water in these pipes and the connector joints to form a particular pattern. Pushing a button along the edge will fill the connecting pipe with water. The flow can then be manipulated around by placing the connector blocks at the joints.

The clue for what pattern to make can be found in your journal. Notice the Water section on the bottom left page shows a particular design. You need to recreate this. Here is what it looks like solved.


Type: Tetris Blocks

Comment: If you refer to the journal page above, you'll notice the Fire clue on the top left page shows a big square grid. That's because you need to light up every square on this grid with the glass "Tetris" blocks to solve this puzzle. Obviously, there aren't enough blocks to fill out every space, but the key to this puzzle is that when you place a block, the squares immediately above, below, and to the sides of each grid piece will light up orange. If the same grid square is lit up more than once, it turns white. So, every square must be lit up white either with the block itself, or by overlapping the lights. Here is the correct placement of all the blocks.


Type: Pattern Matching

When you click the magnets at the bottom of this puzzle, they slide into place and force the metal circles inside the tubes a certain amount of distance upwards. You can swap adjacent magnets by clicking on them.

Refer once again to this clue from your journal. The Air part at the top right page shows the exact distance each metal piece needs to be, and you'll need to swap the magnets to get them into the correct places. The magnet with an Air symbol on it has the lowest rating, so it will come first. None of the other magents are marked, so you'll just need to look at how high each pushes the metal piece. The next two will be the two that are at the highest point. Then the second lowest, the third lowest, and finally another that's at the highest point. I apologize again for a lack of a "solved" image, but the instant the last magnet is in the correct place, the metal pieces drop down, so it was nearly impossible to capture. It would also be not much more meaningful than the journal clue since only one of the magnets is marked.


Type: Pattern Matching/Magnetic Bar Puzzle

Comment: This is very similar to the Air puzzle. Start by placing the metal ball from your inventory into one of the cylinders. Now you must use the magnets to recreate the Earth pattern on the journal page referred to above. First, make sure the correct amount of balls is in each cylinder, and move them around until they match the journal page. It should be: 1, 2, 2, 1, 1, 3. Use the magnets for the rest. Here is what it looks like solved.


Type: Correct Order/Sequence

Comment: When you reach this area in the final portion of the game, you'll need to place the hexagonal elemental keys in each hole, but the door will only open if they're in a certain order. There does not seem to be a clue for this, but the order is: Earth (straight horizontal line), Air (spiral), Fire (three wavy vertical lines), Water (two wavy horizontal lines). This is the last thing that could possibly count as a puzzle in the game.

BACK TO HOG GUIDE INDEX

BACK TO MAIN PAGE

AddThis Social Bookmark Button Dreamhost